I have found this module to be very interesting, but at the same time challenging.
Studio Brief 1 was especially difficult for me, as we had to let go of our content and work on the design of someone else's. This would not usually be the issue, if the content I had received was equally as engaging and interesting to me. Unfortunately, the content of the publication I had to design was very unappealing and uninspiring to me. This affected my enthusiasm and commitment to design, and as a consequently made my final outcome not as successful and effective as it could have been. I realise that as a designer in the real world, you almost always have to design with other people's content, however even knowing this I struggled to dedicate myself to the work. On the other hand, I was quite happy with the way I interpreted the brief to work alongside my dislike of the content. I was able to create a concept of humorous and satirical design that I quite enjoyed executing. The final outcome for Studio Brief 1, although not some of my best work, still turned out to be have better quality, execution and concept than I expected.
Studio Brief 2 I found a lot more interesting and engaging. Design for screen is something I am more comfortable with as I had explored it in my first year. The content for the design was something that we got to choose, which I felt a lot happier and more excited about. My chosen media to design for was a car console interface. I choose this because it was something that from experience I knew would benefit from a re-design, and it would also be a challenge for me as the media is quite alien and unexpected. The concept and aims I created for the design I believe were really strong and appropriate. The final outcome, therefore, I was very happy with as I believe the design decisions I made helped to communicate my aims clearly. Of course, the final designs were not perfect, as there were some elements such as colour and button sizes that could have been considered more. However, overall I am very proud of what I achieved for Studio Brief 2, and am confident in exploring design for screen further.
Overall, it is noticeable that the design for screen brief I enjoyed and succeeded in far more than in the design for print brief. This may be due to the fact that I am more used to designing for screen, and less comfortable at designing for print. However, I still enjoyed both briefs and their production, and although I am not completely happy with my final outcomes, I am happy with the work I produced and confident in my abilities and potential to do better.
Monday, 20 November 2017
Friday, 17 November 2017
Smart Car Console - Final Design Feedback
- It is clear and well layed out.
- I do not like the purple, it is a bit dull.
- Maybe do mock ups of playlist/song covers.
- Keyboard seems too small, I have a touchscreen in my car and it is very fiddly and it has bigger letters than this.
- I think you should re-think the colours.
- All functions included are perfect, they're simple and you wouldn't want more as that may confuse.
- For the keyboard maybe have a voice search, it's really long and hard to type whilst driving.
- Good that it's simple and not distracting, as you need to focus in the car whilst driving.
- Good consistent design throughout.
- Simple, and easy to navigate.
- Nice consistent pictograms.
- Maybe have a siri mode.
- Colours look a bit similar to windows.
- Interface fits a car, as it's easy to use
- Maybe refine the colours
- I like the simplicity of the design and function.
- Colour scheme could be thought about more in relation to the audience.
- Really like the designs, they're simple and obvious, as well as easy to use.
- Size of the keyboard may be too small to type as driving, could be dangerous.
- I like they idea of separate colours and how they're connected to certain areas of interface.
- Colours may be slightly childish.
- I do not like the purple, it is a bit dull.
- Maybe do mock ups of playlist/song covers.
- Keyboard seems too small, I have a touchscreen in my car and it is very fiddly and it has bigger letters than this.
- I think you should re-think the colours.
- All functions included are perfect, they're simple and you wouldn't want more as that may confuse.
- For the keyboard maybe have a voice search, it's really long and hard to type whilst driving.
- Good that it's simple and not distracting, as you need to focus in the car whilst driving.
- Good consistent design throughout.
- Simple, and easy to navigate.
- Nice consistent pictograms.
- Maybe have a siri mode.
- Colours look a bit similar to windows.
- Interface fits a car, as it's easy to use
- Maybe refine the colours
- I like the simplicity of the design and function.
- Colour scheme could be thought about more in relation to the audience.
- Really like the designs, they're simple and obvious, as well as easy to use.
- Size of the keyboard may be too small to type as driving, could be dangerous.
- I like they idea of separate colours and how they're connected to certain areas of interface.
- Colours may be slightly childish.
Wednesday, 15 November 2017
Smart Car Console - Final Designs
After establishing the typeface, colour scheme, and some initial layout and design elements, I continued to design the whole of my interface with the purpose and aim of the interface in mind.
The aim was for the interface to be as simple and stripped back as possible, so that any function of the interface could be reached within 3 steps. The purpose for the interface was for it to be quick and easy to use.
Home Screen
'Music' Category
'GPS' Category
'Phone' Category
The aim was for the interface to be as simple and stripped back as possible, so that any function of the interface could be reached within 3 steps. The purpose for the interface was for it to be quick and easy to use.
Home Screen
The home screen has 4 categories with each having a designated colour. |
Using the touchscreen, the user is able to swipe both ways and navigate between their pre-set 8 favourite stations. |
When navigating into the 'Playlist' sub-category, the user is shown the playlists from their connected device. The user is able to swipe between the sets of playlists if there are more than 8. |
If the initial suggestion is not the song the user was looking for, more relevant suggestions will continue to come up as the user continues typing. |
If the user taps on the search bar, the map and sub-categories will disappear allowing room for the keyboard to pop up. |
As the user types in the search bar, suggestions will appear underneath with the most likely locations the user is looking for. The user is able to scroll through the suggestions if needed. |
'Car' Category
Within the 'Car' category, there are 4 sub-categories: Service, Driving, Bluetooth and Display. The 4 sub-categories are distinguished with different shades of blue. |
Within the 'Driving' sub-category, the user is provided with 8 driving function he is able to control. |
To show which option the user has chosen, it will be highlighted in blue with white text. The option that was not chosen will be in white with blue text. |
As the console/interface design is for a car, something that had to be considered is the night mode. For the console/interface to be safe, it has to have a night mode that can be manually or automatically activated for when it gets dark. If this was not an option, the console/interface would glow in the drivers face and not only distract them, but also obscure their vision. For this reason, I also created a 'Night Mode' version of the interface above, which utilised the same designs and colours, but with a more muted and appropriate atmosphere for driving in the night.
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